Complete Game Guide
Comprehensive reference for all game systems in ChoiceFlow
Alpha Notice: This game is in active development. Features, balance, and content are subject to change. New careers, activities, and systems will be added regularly.
Getting Started
Choose Your Starting Age
| Start As | Age | What You Get |
|---|---|---|
| Baby | 0 | Experience the full journey from birth |
| Child | 8 | Start in elementary school |
| Teen | 16 | Start in high school, can get a part-time job |
| Adult | 18+ | Jump into adult life with jobs, dating, and more |
Choose Your Personality
Your personality affects how fast you learn certain skills and how NPCs interact with you:
| Personality | Best At | XP Bonus Categories |
|---|---|---|
| Ambitious | Business & leadership | Business Skills, Leadership |
| Charming | Social situations & dating | Charisma, Persuasion |
| Intellectual | Learning & analysis | Intelligence, Research |
| Creative | Art & expression | Creativity, Art |
| Disciplined | Training & consistency | Fitness, Discipline |
| Adventurous | Exploring & socializing | Exploration, Athletics |
Skills
You have 11 skills that grow through activities. Skills use an exponential XP curve — early levels come fast, but high levels take serious dedication.
| Skill | What It Does | Max Level |
|---|---|---|
| Fitness | Physical strength, sports, combat | 100 |
| Discipline | Self-control, consistency, focus | 100 |
| Resilience | Stress resistance, recovery | 100 |
| Intelligence | Learning speed, problem-solving | 100 |
| Creativity | Art, music, innovation | 100 |
| Charisma | Social skills, persuasion, dating | 100 |
| Looks | Physical appearance, grooming, style | 100 |
| Technical Skills | Programming, engineering | 100 |
| Business Skills | Management, finance | 100 |
| Happiness | Overall wellbeing | 100 |
| Martial Arts | Fighting expertise | 100 |
How XP Works
- Every activity gives XP to specific skills
- Higher levels require exponentially more XP
- Level 50 is achievable with focus by your 20s
- Level 75+ takes years of dedicated effort
- Level 100 requires ~13.4 million total XP
XP Requirements
| Level Transition | XP Required |
|---|---|
| Level 1 to 2 | 83 XP |
| Level 10 to 11 | 1,154 XP |
| Level 50 to 51 | 101,333 XP |
| Level 99 to 100 | 13,034,431 XP |
Skill Tips
- Variety matters! Repeating the same activity gives less XP each time
- Do 3+ different activities to earn a +15% variety bonus
- Your personality gives +25% XP to matching skills
- Items can boost XP (gym membership, books, laptops)
Activities
Activities are how you spend your time. Each costs energy and rewards XP. There are approximately 80 unique activities across all age groups.
Baby/Toddler Activities (Ages 0-2)
Baby activities are immune to failure. No diminishing returns apply.
| Activity | Ages | XP Rewards | Energy |
|---|---|---|---|
| Tummy Time | 0-1 | Fitness 30-60 | 3 |
| Babbling & Sounds | 0-2 | Intelligence 30-60 | 2 |
| Peek-a-Boo | 0-2 | Charisma 40-80 | 4 |
| First Steps | 1-2 | Fitness 50-90, Discipline 25-50 | 5 |
| Comfort After Crying | 0-2 | Resilience 20-50 | 3 |
Children Activities (Ages 3-12)
Ages 3-7 have near-immunity to failure (2% max). Ages 8-12 have reduced failure (3%).
| Activity | Ages | XP Rewards | Energy |
|---|---|---|---|
| Play with Toys | 3-12 | Creativity 80-180, Fitness 40-100 | 8 |
| Story Time | 3-12 | Intelligence 80-180, Creativity 50-120 | 5 |
| Outdoor Play | 4-12 | Fitness 100-220 | 10 |
| Drawing & Coloring | 3-12 | Creativity 120-280, Discipline 50-120 | 7 |
| Playground Challenge | 3-12 | Resilience 60-150, Fitness 40-100 | 10 |
| Try Something New | 3-12 | Resilience 80-180, Intelligence 40-100 | 8 |
Teen Activities (Ages 13-17)
Teens get reduced failure rates. Skill penalties are half of adult values.
| Activity | Ages | XP Rewards | Energy |
|---|---|---|---|
| Social Media Time | 13-17 | Charisma 600-1400 | 5 |
| Hang Out with Other Kids | 13-17 | Charisma 1000-2200 | 12 |
| Casual Sports | 13-17 | Fitness 1400-3000 | 20 |
| Video Games | 13-17 | Intelligence 400-900 | 8 |
| Stand Your Ground | 13-17 | Resilience 400-900, Discipline 200-500 | 15 |
| Push Through Tough Workout | 13-17 | Resilience 500-1100, Fitness 600-1400 | 20 |
| Practice Posing | 13+ | Looks 800-1800, Charisma 400-900 | 8 |
| Take Selfies | 13+ | Looks 600-1400, Charisma 300-700 | 5 |
Teen Money-Making Activities (Ages 8-17)
| Activity | Ages | XP Rewards | Energy | Cash |
|---|---|---|---|---|
| Lemonade Stand | 8-14 | Charisma 400-800, Business 200-600 | 10 | $10-30 + scaling |
| Extra Chores | 8-17 | Discipline 200-400, Fitness 100-300 | 12 | $5-20 + scaling |
| Car Washing | 13-17 | Fitness 400-800, Discipline 200-400 | 18 | $15-40 + scaling |
| Pet Sitting | 13+ | Charisma 200-600, Discipline 200-400 | 10 | $20-50 + scaling |
| Flyer/Newspaper Delivery | 13-17 | Fitness 400-800, Discipline 400-600 | 15 | $20-45 + scaling |
| Peer Tutoring | 14-17 | Intelligence 200-600, Charisma 200-400 | 12 | $15-35 + scaling |
| Grocery Store Helper | 14-17 | Fitness 300-600, Charisma 200-400 | 16 | $25-50 + scaling |
| Online Reselling | 14-17 | Business 600-1400, Intelligence 200-500 | 12 | $20-55 + scaling |
| Dog Walking | 14+ | Fitness 1200-2600, Discipline 600-1200 | 15 | $25-60 + scaling |
Adult Activities (Ages 18+)
Physical Activities
| Activity | XP Rewards | Energy | Notes |
|---|---|---|---|
| Workout | Fitness 1600-3600, Discipline 600-1400, Looks 400-800 | 20 | With Gym: ~1.75x XP |
| Swimming | Fitness 1400-3200, Discipline 600-1400 | 20 | Needs gym/pool |
| Dance Practice | Fitness 1200-2800, Creativity 800-1800, Charisma 400-1000 | 18 | No items required |
| Yoga Practice | Fitness 1000-2200, Discipline 1000-2200, Resilience 600-1400 | 12 | Needs gym or cushion |
| Cold Exposure Training | Resilience 1200-2600, Discipline 800-1600 | 15 | Cold showers, ice baths |
Social Activities
| Activity | XP Rewards | Energy | Notes |
|---|---|---|---|
| Social Meetups | Charisma 1000-2600 | 15 | With Phone: ~1.6x |
| Meet New People | Charisma 1200-3000 | 12 | Meet 1-3 adult NPCs |
| Public Speaking Club | Charisma 1400-3200, Discipline 600-1400 | 18 | No items required |
| Volunteer Work | Charisma 800-1800, Discipline 600-1400 | 20 | Reduces police heat -5 |
| Community Service | Discipline 800-1800, Fitness 400-1000 | 25 | Reduces police heat -8 |
Intellectual Activities
| Activity | XP Rewards | Energy | Notes |
|---|---|---|---|
| Read Books | Intelligence 1000-2400 | 15 | Requires books. With Books: ~1.6x |
| Study Groups | Intelligence 1200-2800, Charisma 600-1400 | 15 | 40% chance to meet NPCs |
| Meditation Practice | Discipline 1400-3200 | 10 | With Guide: ~1.7x |
| Watch Movies | Creativity 400-1000, Intelligence 300-700 | 8 | Needs phone/computer |
Creative Activities
| Activity | XP Rewards | Energy | Notes |
|---|---|---|---|
| Creative Projects | Creativity 1200-2800, Intelligence 800-2000 | 18 | With Supplies: ~1.67x |
| Music Practice | Creativity 1000-2400, Discipline 600-1400 | 15 | Requires instrument |
| DIY Projects | Creativity 1000-2400, Intelligence 600-1400, Discipline 400-1000 | 20 | Requires own housing |
| Freelance Projects | Creativity 1200-2600, Intelligence 800-1800 | 22 | $60-150 + scaling. Needs computer |
Professional & Technical Activities
| Activity | XP Rewards | Energy | Notes |
|---|---|---|---|
| Online Business Course | Business 1400-3000, Intelligence 600-1200 | 15 | Needs phone/computer |
| Read Business Books | Business 1000-2200, Intelligence 400-900 | 10 | Needs books |
| Attend Business Seminar | Business 2000-4000, Charisma 800-1600 | 20 | $500 registration fee |
| Practice Spreadsheets | Business 800-1800, Technical 600-1200 | 15 | Needs books or computer |
| Coding Bootcamp | Technical 2400-5000, Intelligence 1000-2000 | 25 | $1000 fee, needs computer |
| Online Coding Tutorials | Technical 1200-2600, Intelligence 600-1200 | 15 | Needs computer/phone |
| Build Personal Project | Technical 1800-3600, Creativity 800-1600, Discipline 600-1200 | 20 | Requires computer |
| Tech Certification Study | Technical 2000-4200, Intelligence 1000-2000, Discipline 800-1600 | 20 | $300 fee, needs computer |
| Contribute to Open Source | Technical 1600-3400, Intelligence 800-1600, Charisma 400-800 | 18 | Requires computer |
Income Activities (Adults)
| Activity | XP Rewards | Energy | Cash |
|---|---|---|---|
| Babysitting | Charisma 600-1600, Discipline 400-1000 | 20 | $30-80 + scaling |
| Tutoring | Intelligence 600-1200, Charisma 400-900 | 18 | $50-100 + scaling |
| Lawn Care | Fitness 1800-3600, Discipline 800-1800 | 25 | $40-90 + scaling |
| Food Delivery | Fitness 1200-2000, Discipline 600-1200 | 20 | $35-75 + scaling |
Mid-Tier Activities (Gated)
2-3x base XP. Require wealth, items, skills, and/or career level.
| Activity | XP Rewards | Energy | Requirements |
|---|---|---|---|
| Wine Tasting Event | Charisma 3200-6800, Intelligence 2000-4400, Creativity 1200-2800 | 15 | Luxury penthouse, $50k, 5 friends, age 25+ |
| Executive Training | Intelligence 4800-9600, Business 4000-8400, Discipline 2800-5800 | 25 | Computer, $75k, manager career, Int 25, Disc 20 |
| Marathon Training | Fitness 4400-9200, Discipline 3200-6800, Resilience 2400-5200 | 30 | Premium gym, $30k, Fitness 25, Disc 20 |
| Art Gallery Exhibition | Creativity 4000-8400, Charisma 2800-5800, Intelligence 2000-4400 | 20 | Art supplies, $40k, Cre 30, Cha 20 |
| Professional Conference | Charisma 3600-7200, Intelligence 3200-6400, Business 4000-8000 | 22 | Wardrobe, $60k, 5 friends, manager career |
Elite Activities (Gated)
3-5x base XP. High requirements, major rewards. Cash rewards are taxed at 30%.
| Activity | XP Rewards | Energy | Requirements |
|---|---|---|---|
| Publish Research Paper | Int 10k-20k, Disc 6.8k-14.4k, Cre 4.8k-10k | 40 | Gaming PC, $100k, age 28+, Int 55, Disc 45 |
| Deliver TED Talk | Cha 8.8k-18.4k, Int 8k-16.4k, Cre 6k-12k | 35 | Social media mgr, $150k, 80 fame |
| Think Tank Fellowship | Int 10.8k-22k, Biz 8k-16.4k, Cha 6k-12k | 30 | Luxury penthouse, $200k, age 32+, 10 friends |
| Write Bestselling Book | Int 14k-28.8k, Disc 10k-20k, Cre 8k-16.4k | 50 | $500k, age 35+, 100 fame, Int 65 |
| Yacht Party | Cha 6k-12k, Biz 2k-4.8k, Int 3.2k-7.2k | 25 | Yacht, $500k, 10 friends, age 25+ |
| Elite Training Camp | Fit 8k-16.8k, Disc 4.8k-10.6k, Res 4k-8.6k | 40 | Personal trainer, premium gym, $50k |
| Ironman Triathlon | Fit 10k-20.2k, Disc 6.8k-14.4k, Res 6k-12k | 50 | Premium gym, $5k, age 21+, Fit 40 |
| Charity Foundation | Biz 8k-16.4k, Cha 6.8k-14.4k, Int 4.8k-10.2k | 35 | $500k, 80 fame, 15 friends, age 30+ |
| World Tour | Cha 10k-20.2k, Cre 8.8k-18.4k, Disc 6k-12k | 45 | Private jet, $300k, 150 fame |
| Mountaineering Expedition | Res 8k-16.4k, Disc 6k-12k, Fit 4.8k-10.2k | 45 | Premium gym, $30k, age 23+, Fit 35 |
Activity Performance & Failure
| Outcome | Roll Range | XP Multiplier |
|---|---|---|
| Failure | 0% - 5% | 0x (no XP) |
| Below Average | 5% - 15% | 0.75x |
| Normal | 15% - 75% | 1.0x (most common) |
| Excellent | 75% - 100% | 1.5x |
Age-Based Failure Protection
- Baby (0-2): 0% failure — completely immune
- Young Child (3-7): 2% max failure — near-immune
- Child (8-12): 3% max failure — no skill penalties
- Teen (13-17): 5% base + half adult skill penalties
- Adult (18+): 5% base + full skill penalties
Consecutive Fail Protection: After 2 consecutive failures, the next activity is guaranteed to succeed.
Diminishing Returns
| Age Group | Window | Penalty Start | Multiplier | Floor |
|---|---|---|---|---|
| Baby (0-2) | -- | -- | None | 1.0x |
| Children (3-12) | Last 6 | 4+ repeats | 0.9x per extra | 0.6x |
| Teens (13-17) | Last 5 | 2+ repeats | 0.85x per repeat | 0.4x |
| Adults (18+) | Last 5 | 2+ repeats | 0.8x per repeat | 0.1x |
Adult Example
- 1st time: 1.0x (or 1.15x variety bonus)
- 2nd time: 0.8x
- 3rd time: 0.64x
- 4th time: 0.51x + sigmoid penalty
- 5th+ time: Rapidly approaches 0.1x floor
Item Bonuses
| Item | Activities Affected | Effect |
|---|---|---|
| Books (Educational/Leadership) | Reading, Study Groups, Freelance Projects | Upgraded XP tier (~1.6x) |
| Gym Membership / Premium Gym | Workout | Upgraded XP tier (~1.75x) |
| Phone (Basic/Premium) | Socializing, Meet People, Selfies | Upgraded XP tier (~1.6x) |
| Art Supplies / Instrument / Computer | Creative Projects | Upgraded XP tier (~1.67x) |
| Meditation Cushion / App | Meditation | Upgraded XP tier (~1.7x) |
Education
School Progression
| School | Ages | How You Get Good Grades |
|---|---|---|
| Elementary | 5-11 | Do 8+ activities/year for an A |
| Middle School | 11-14 | Do 10+ activities/year for an A |
| High School | 14-18 | Do 12+ activities/year for an A |
GPA Matters
- 3.8+ GPA = Full scholarship (free tuition!)
- 3.5+ GPA = Partial scholarship (50% off)
- 3.0+ GPA = Required for private school enrollment
- 2.0 GPA = Minimum to graduate
- Below 1.0 = Expelled
Final Exams
Available one year before graduation (e.g., age 17 for high school). Score 60+ to pass. Final GPA = 70% coursework + 30% exam score.
Private Schools
| School | Annual Tuition | GPA Bonus | Career Salary Boost |
|---|---|---|---|
| Wellington (Academic) | $40,000 | +0.5 | +10% |
| Riverside (Sports) | $35,000 | +0.3 | +8% |
| Harrington (Arts) | $38,000 | +0.4 | +7% |
Tuition is paid upfront for all years. Private school salary bonuses stack with each other.
Higher Education
| Program | Duration | Degree | Unlocks |
|---|---|---|---|
| Community College | 60 credits | Associate's | Paralegal, some careers |
| State University | 120 credits | Bachelor's | Tech, Business, Education, Nursing |
| Graduate School | 60 credits | Master's | Vice Principal, Nurse Practitioner |
| Medical School | 160 credits | M.D. | Doctor, Surgeon, Chief of Medicine |
| Law School | 120 credits | J.D. | Attorney, Law Partner, Managing Partner |
Student loans are available with deferment while enrolled.
Careers
How Careers Work
- Most tracks have 3-6 levels from entry to executive
- Promotion requires meeting next level's stat/education requirements plus tenure
- Salary varies by company (0.8x to 1.3x multiplier)
- You can hold multiple jobs simultaneously
- Retirement age is 65
Food Service Track
| Lvl | Title | Salary | Age | Intelligence | Other Stats | Education |
|---|---|---|---|---|---|---|
| 1 | Dishwasher | $19K-$24K | 16+ | 10+ | -- | None |
| 2 | Fast Food Worker | $23K-$31K | 16+ | 15+ | -- | None |
| 3 | Shift Supervisor | $32K-$38K | 21+ | 25+ | -- | HS Diploma |
| 4 | Restaurant Manager | $45K-$65K | 21+ | 35+ | Biz 25+ | HS Diploma |
Companies: QuickBite Express (0.9x, High stress), Hometown Burgers (1.0x, Med), Premium Eats Co. (1.1x, Med)
Retail Track
| Lvl | Title | Salary | Age | Intelligence | Other Stats | Education |
|---|---|---|---|---|---|---|
| 1 | Sales Associate | $25K-$32K | 16+ | 20+ | -- | None |
| 2 | Assistant Manager | $35K-$45K | 21+ | 30+ | Cha 35+, Biz 20+ | HS Diploma |
| 3 | Store Manager | $45K-$65K | 21+ | 55+ | Cha 55+, Biz 35+ | HS Diploma |
Companies: MegaMart (1.0x), City Boutique (0.9x), TechWorld Electronics (1.1x)
Technology Track
| Lvl | Title | Salary | Age | Intelligence | Other Stats | Education |
|---|---|---|---|---|---|---|
| 1 | Junior Developer | $65K-$85K | 22+ | 55+ | Cre 40+, Tech 25+ | BS (CS) |
| 2 | Software Developer | $85K-$120K | 24+ | 65+ | Cre 50+, Tech 40+ | BS (CS) |
| 3 | Senior Developer | $120K-$160K | 21+ | 80+ | Cre 60+, Cha 30+, Tech 55+ | BS (CS) |
| 4 | Tech Lead | $160K-$220K | 21+ | 80+ | Cre 65+, Cha 50+, Tech 60+, Biz 30+ | BS (CS) |
Companies: InnovateLabs (0.9x, High), Corporate Solutions (1.1x, Low), Digital Creative Agency (1.0x, Med)
Business Track
| Lvl | Title | Salary | Age | Int | Other Stats | Education |
|---|---|---|---|---|---|---|
| 1 | Business Analyst | $50K-$70K | 22+ | 55+ | Cha 40+, Biz 25+ | BS (Business) |
| 2 | Sr. Business Analyst | $70K-$95K | 21+ | 65+ | Cha 50+, Biz 35+ | BS (Business) |
| 3 | Business Manager | $95K-$130K | 21+ | 75+ | Cha 60+, Biz 50+ | BS (Business) |
| 4 | Director of Operations | $140K-$200K | 21+ | 80+ | Cha 70+, Biz 60+ | BS (Business) |
Companies: Global Consulting (1.3x, Very High), Regional Corp (1.0x, Med), StartupVenture (0.8x, High)
Education Track
| Lvl | Title | Salary | Age | Int | Other | Education |
|---|---|---|---|---|---|---|
| 1 | Student Teacher | $32K-$42K | 22+ | 55+ | Cha 45+ | BS (Education) |
| 2 | Teacher | $42K-$58K | 24+ | 60+ | Cha 50+ | BS (Education) |
| 3 | Department Head | $58K-$78K | 21+ | 70+ | Cha 60+, Biz 25+ | BS (Education) |
| 4 | Vice Principal | $78K-$100K | 21+ | 75+ | Cha 65+, Biz 35+ | MS (Education) |
| 5 | Principal | $100K-$140K | 21+ | 80+ | Cha 70+, Biz 45+ | MS (Education) |
Note: Vice Principal and Principal require a Master's degree. Company: Lincoln Elementary (1.0x, 35% promo rate, Med stress)
Medicine Track
Nursing / Administrative Path
| Lvl | Title | Salary | Age | Int | Other | Education |
|---|---|---|---|---|---|---|
| 1 | Medical Receptionist | $28K-$38K | 18+ | 40+ | Cha 35+ | HS Diploma |
| 2 | Medical Assistant | $35K-$48K | 21+ | 50+ | Cha 40+ | HS Diploma |
| 3 | Registered Nurse | $60K-$95K | 21+ | 65+ | Cha 50+ | BS (Nursing) |
| 4 | Nurse Practitioner | $95K-$130K | 21+ | 75+ | Cha 55+ | MS (Nursing) |
Doctor Path
| Lvl | Title | Salary | Age | Int | Other | Education |
|---|---|---|---|---|---|---|
| 3 | Medical Resident | $55K-$70K | 21+ | 85+ | Disc 70+ | MD |
| 5 | Attending Physician | $180K-$300K | 21+ | 90+ | Disc 75+ | MD |
| 6 | Chief of Medicine | $350K-$500K | 21+ | 95+ | Cha 70+, Disc 80+ | MD |
Education Path: HS → Pre-Med (Bachelor's) → Medical School (MD)
Companies: City General (1.0x, 30%), Wellness Medical (1.1x, 25%)
Law Track
Entry-Level (No JD Required)
| Lvl | Title | Salary | Age | Int | Other | Education |
|---|---|---|---|---|---|---|
| 1 | Legal Secretary | $35K-$50K | 21+ | 50+ | Cha 40+ | HS Diploma |
| 2 | Paralegal | $45K-$65K | 21+ | 60+ | Cha 45+ | AS (Paralegal Studies) |
Attorney Path (JD Required)
| Lvl | Title | Salary | Age | Int | Other | Education |
|---|---|---|---|---|---|---|
| 3 | Jr. Associate Attorney | $75K-$120K | 21+ | 80+ | Cha 60+ | JD |
| 4 | Sr. Associate Attorney | $130K-$200K | 21+ | 85+ | Cha 65+ | JD |
| 5 | Law Partner | $250K-$500K | 21+ | 90+ | Cha 75+ | JD |
| 6 | Managing Partner | $500K-$1M | 21+ | 92+ | Cha 80+ | JD |
Education Path: HS → Pre-Law (Bachelor's) → Law School (JD)
Companies: Smith & Partners (1.0x, 30%), City Law Associates (1.15x, 25%), Public Defender's Office (0.85x, 35%)
Crime Career
Coming Soon - Crime career track is currently in development.
Entrepreneurship
Entrepreneurship is handled as a standalone system in the Career tab. See the Starting a Business section for full details on running your own company.
Interview System
Question Count
- Base: 4 questions
- +1 per career level above 1
- +1 per company tier above 1
- Maximum: 8 questions, Minimum: 4 questions
Scoring
- Multiple choice: 0-25 points per question
- Pass at 60%
Stat Modifiers
- Charisma: +(cha-50) * 0.2
- Intelligence: +(int-50) * 0.3 (for tech roles)
- Education: +8 for university, +4 for other
- Reputation: Famous +10, Outcast -10
- Homeless: -15
Salary Bonus
0-8% based on score above 60% (every 10 pts = +2%)
Private School Bonus
7-10% per school (Academic 10%, Athletic 8%, Arts 7%). Bonuses stack with each other.
Performance & Termination
- Starting performance: 50%
- Working: quality changes by (quality-50)*0.15, range -7.5 to +7.5
- Not working: -3 to -6 annual decay
| Reputation | Termination Threshold |
|---|---|
| Famous | 25% |
| Popular | 30% |
| Respectable | 35% |
| Average | 40% |
| Sketchy | 45% |
| Outcast | 50% |
You receive a warning first and have 1 year to improve. Still below threshold = terminated.
Promotion System
- Based on tenure (yearsForPromotion), meeting next level requirements, and performance modifiers
- High performance + work hours reduce time needed
- Minimum: 0.5 years
- Maximum: 2x base requirement
- 1-year cooldown after denied promotion
Martial Arts & Fighting
Belt Progression
White → Yellow → Orange → Green → Blue → Brown → Black → 2nd Dan → 3rd Dan → Master
Belts only go up — you can never lose a belt rank.
Divisions
Rookie → Regional → National → World, each with 5 ladder levels.
Training
| Action | Energy | What It Does |
|---|---|---|
| Spar | 15 | Best for combat XP |
| Train at Gym | 20 | Best for fitness XP |
| Practice Techniques | 10 | Best for discipline and technique |
Gym Choice
| Gym | Their Cut | Your XP Bonus | Best For |
|---|---|---|---|
| Budget | 40% | None | Starting out |
| Standard | 30% | +15% | Serious fighters |
| Elite | 20% | +30% | Championship contenders |
Championships
Win division championships for permanent stat boosts and prize money ($5k Rookie up to $150k World).
Starting a Business
Business Types
| Type | Yearly Base Revenue |
|---|---|
| Cafe | $10,000 |
| Retail Store | $10,000 |
| Salon | $10,000 |
| Auto Repair | $12,000 |
| Gym | $13,000 |
| Franchise | $15,000 |
| Restaurant | $18,000 |
Revenue scales with economy (boom 1.4x, crash 0.5x), staff, reputation, and effort.
Employees
- Pay at least 80% of market rate or satisfaction drops
- Satisfaction below 30% = 40% quit chance
- Employees retire at 65
Money & Banking
Banks
| Bank | Min Credit Score | Savings Interest | Best For |
|---|---|---|---|
| Community Bank | 300 | 2.5% | Everyone (easy to open) |
| Online Bank | 400 | 3.5% | Good savings rates |
| National Bank | 500 | 2% | High loan limits ($200k) |
| Premium Bank | 700 | 4% | Best rates, $1M loan limit |
Credit Score (300-999)
- Pay bills on time to build credit
- Criminal record hurts (-25 per conviction)
- Bankruptcy: -150 points
- Long credit history and low debt help most
Account Types
- Checking: For transactions (1 per bank)
- Savings: Earns interest (1 per bank)
- Income Account: Salary deposited here
- Business Account: Required for entrepreneurship (max 1 total)
Investing
Requires a computer to access the investing system.
Stocks - Three Risk Levels
Low Risk - Stable ~4% with Dividends
SNB, GEC, HCP — Consistent returns, low volatility
Medium Risk - Growth Stocks
TGI, SHA, HMI — Moderate volatility, higher potential
High Risk - Extreme Volatility
NAI, GWS, BGL — Huge gains or losses possible
How It Works
- Buy stocks using bank account money (not wallet cash)
- Returns affected by world economy
- Annual investment report at birthday
- Higher Intelligence reduces energy cost
Housing
Rentals
| Property | Monthly Rent |
|---|---|
| Studio Apartment | $850 |
| One Bedroom | $1,200 |
| Two Bedroom | $1,800 |
Rent increases 2-8% each year. 3 years unpaid = eviction.
Buying a Home
| Property | Price | Annual Appreciation |
|---|---|---|
| Condo | $185,000 | 2.5% |
| Townhouse | $245,000 | 2.8% |
| Ranch House | $285,000 | 3% |
| Colonial House | $385,000 | 3.5% |
| Victorian House | $450,000 | 4% |
| Luxury Penthouse | $750,000 | 5% |
| Modern Mansion | $1,200,000 | 4% |
| Private Estate | $3,500,000 | 6% |
Maintenance ranges from $14,400 (Condo) to $240,000 (Estate) annually.
Pets & Housing
- Studio: 1 pet max
- One Bedroom: 2 pets
- Two Bedroom: 3 pets
- Owned homes: No limit
Relationships & Dating
How Relationships Work
5 dimensions: Trust, Affection, Respect, Resentment, Fear. Combine to a score from -100 to +100.
| Score | Label |
|---|---|
| 41+ | Friend |
| 21-40 | Acquaintance |
| -20 to 20 | Stranger |
| -50 to -21 | Hostile |
| Below -50 | Enemy |
Dating Progression
- Dating (30+) — 3 love tasks: expensive date, thoughtful gift, meet friends
- Boyfriend/Girlfriend (50+) — 3 more: weekend getaway, surprise gesture, introduce family
- Engaged (70+) — Propose marriage after BF/GF tasks
- Married (80+)
Date Types
| Type | Cost | Success Rate |
|---|---|---|
| Casual | $25-50 | Lower |
| Dinner | $75-150 | Medium |
| Fancy | $200+ | Higher |
| Adventure | $150+ | Highest |
Keeping Relationships Healthy
- Interact regularly — relationships decay over time
- Apologize after arguments
- Too many gifts = diminishing returns
- Relationship < 0 for 2 years = breakup (married: < -25 for 2 years)
- Warning year before breakup
Compatibility
Personality match (30%), age difference (20%), shared interests (20%), attraction (30%). Every 5 years age difference = -25% compatibility.
Marriage & Family
Getting Married
- Both partners must be 18+
- Relationship score 80+
- Complete BF/GF love tasks
- Not already married
- Not related within 4 generations
Divorce
- Lawyer fees: $2,500-$5,000
- Asset split: 30-50%
- Alimony: Up to $2,000/month for 1-3 years
- Child support: $500-$2,000/month per child until 18
- Prenup eliminates alimony and halves asset split
Children
- Minimum parent age: 16
- Born at next age-up
- Decision: Keep, Abort, or Adopt
- Children age with you through Baby → Toddler → Child → Teen → Adult
Crime & Prison
Crime Table
| Crime | Reward | Base Arrest Chance |
|---|---|---|
| Vandalism | $50-$200 | 5% |
| Car Theft | $800-$3,000 | 10% |
| Burglary | $500-$2,000 | 12% |
| Robbery | $1,000-$5,000 | 18% |
| Jewelry Heist | $2,000-$8,000 | 20% |
Crime money goes to wallet (can't deposit in bank).
Getting Caught
- Police heat builds per crime (+3 to +15 per crime type). At 150, police raid triggers.
- Prior convictions: +5% each, up to +15%
- Reputation: Famous -10%, Outcast +15%
- Final chance clamped 5% to 75%
Prison
| Severity | Sentence |
|---|---|
| Minor | Fines / 0.1-0.5 years |
| Moderate | 0.5-2 years |
| Major | 3-7 years |
| Severe | 10-50 years |
- Each prior conviction adds +25% to sentence
- Activities: Fight inmates, library, work programs
- Good behavior → early release via parole
Health & Energy
Health (0-100)
Staying Healthy
- Doctor visit: +20 health ($150)
- Rest: +5/sleep
- Avoid working while sick (-1/session)
Getting Sick
10 illnesses from Common Cold (7 days) to Depression (chronic). Chronic illnesses never auto-cure.
Insurance Discounts
- None: 0% discount
- Basic: 20% discount
- Standard: 50% discount
- Premium: 80% discount
Natural Death
| Age | Annual Death Chance |
|---|---|
| Under 40 | 0.1% |
| 40-50 | 0.3% |
| 50-60 | 0.8% |
| 60-70 | 2% |
| 70-80 | 5% |
| 80-90 | 15% |
| 90-100 | 30% |
| 100-110 | 50% |
| 110-120 | 75% |
| 120+ | 95% |
| 130 | 100% (hard cap) |
Low health doubles death chance.
Energy (0-100)
| Option | Energy Gained | Risk |
|---|---|---|
| Full Sleep | +80 | None (best) |
| Energy Drink | +40 | Health damage after 3/day |
| Power Nap | +15-25 | Sleep deprivation after 4+ consecutive days |
| Pills | +30 | 15% chance of -5 health |
| Drugs | +50 | Health loss + addiction risk |
Low Energy Penalties
- 40 or below (Exhausted): -75% skill gain, -50% work performance
- 60 or below (Tired): -40% skill gain, -25% work performance
Pets
Dogs
30 breeds (15 free, 15 premium). Traits: Trainability, Energy, Lifespan (8-16 yrs), Health risks, Competition aptitudes.
Cats
Similar breed system with own competitions.
Pet Activities
Training, Competitions (shows, agility, obedience), Breeding.
Pet Costs
Purchase $2,000-$15,000, annual care varies, vet visits, housing wear.
Shop & Items
Electronics
| Item | Price | Key Benefit |
|---|---|---|
| Basic Phone | $299 | Phone access |
| Premium Smartphone | $1,199 | +15 Happiness |
| Budget Laptop | $599 | +3 Intelligence, enables investing |
| MacBook Pro | $1,999 | +4 Intelligence, +3 Creativity |
| Gaming PC | $2,499 | +25 Happiness, enables investing |
| PS5 Console | $499 | +20 Happiness |
Vehicles
Bicycles ($499) to supercars ($299,000) and classic cars ($950,000). All have annual maintenance costs.
Health & Education Items
| Item | Price | Benefit |
|---|---|---|
| Vitamins | $35/month | +15 Health |
| Health Insurance | $350/month | Reduced medical costs |
| Personal Trainer | $200/month | +25 Health, +8 Discipline |
| Educational Books | $45 | +3 Intelligence |
| Programming Courses | $499 | +5 Technical Skills |
| Art Supplies | $125 | +5 Creativity |
Fame Items
- Social Media Manager — Fame 15+
- Designer Watch — $15,000, Fame 40+
- Luxury Yacht — $10,000,000
- Private Jet — $25,000,000
Life Events
Random events at 3 priority levels. Maximum 3 events per year.
Critical (Always Show)
Death, prison, eviction, inheritance, medical emergencies, pet death
Major (If Available)
Marriage, graduation, fired, promotions, breakups, pregnancy
Info (Year Summary)
NPC check-ins, reports, relationship updates
Tips & Strategies
Getting Rich
- Education path: Full scholarship (3.8+ GPA), law/med school, earn $250k-$1M/yr
- Business path: Start businesses, scale, ride booms
- Investment path: Buy laptop early, invest in low-risk, move to high-risk in booms
- Crime path: High risk high reward, sentences multiply with priors
Building Skills Fast
- Choose matching personality (+25%)
- Buy boosting items
- Vary activities (+15% variety bonus)
- Avoid repeating (diminishing returns)
- Elite activities give 2-5x XP
Relationships
- Check compatibility before committing
- Complete love tasks for engagement
- Interact regularly
- Get a prenup
- Watch NPC mood
Survival
- Don't ignore health
- Get insurance
- Avoid drugs
- Keep energy above 40
- Emergency fund — 3 years unpaid rent = eviction