Complete Game Guide
Comprehensive reference for all game systems in ChoiceFlow
Alpha Notice: This content reflects the current Alpha version. All systems including skills, activities, careers, combat, and progression may change as development continues. New content will be added and balancing adjustments will occur.
Skills System
Skills progress through XP with progressive difficulty. All activities grant XP only, not direct level increases.
Skills List
| Skill | Description | Max Level |
|---|---|---|
| Fitness | Physical strength and conditioning | 100 |
| Discipline | Mental focus and training consistency | 100 |
| Resilience | Ability to withstand damage and recover | 100 |
| Intelligence | Problem-solving and learning ability | 100 |
| Looks | Physical appearance | 30 (capped) |
| Creativity | Artistic ability and innovation | 100 |
| Charisma | Social skills and persuasion | 100 |
| Technical Skills | Technology and mechanical aptitude | 100 |
| Business Skills | Entrepreneurship and management | 100 |
| Happiness | Overall well-being | 100 |
XP Requirements
Skills use a RuneScape-inspired XP curve with progressive difficulty:
- Level 1 to 2: 83 XP
- Level 10 to 11: 1,154 XP
- Level 50 to 51: 101,333 XP
- Level 100: ~13.4M total XP
Power Calculations
Combat Power: (Fitness x 3) + (Discipline x 2) + (Resilience x 2)
Social Power: (Charisma x 3) + (Looks x 2) + (Intelligence x 1.5)
Career Power: (Intelligence x 2.5) + (Discipline x 2) + (Charisma x 1.5) + (Technical x 2) + (Business x 2)
Activities Reference
Complete guide to all 48 activities in ChoiceFlow based on actual game code.
Activity Failure System
All activities have skill-based failure rates that depend on your skill levels:
Base Failure Rate: 10%
Below Average Rate: 20% (0.5x XP)
Low Skill Penalty: +10-15% failure if skill < 20
Excellent Rate: 20% (1.5x XP bonus)
Category Penalties
Physical (15 activities): Fitness skill. Failure causes 15 Health injury (50% chance)
Social (11 activities): Charisma skill. Failure causes 10 relationship damage (40% chance)
Intellectual (8 activities): Intelligence skill. Failure causes 8 Happiness loss (30% chance)
Creative (3 activities): Creativity skill. Failure causes 6 Happiness loss (35% chance)
Discipline (2 activities): Discipline skill. Failure causes 5 Energy loss (40% chance)
Baby & Toddler (Ages 0-2)
Tummy Time
XP: Fitness 200-500
Skills: Fitness +1-2, Happiness +1-2
Babbling & Sounds
XP: Intelligence 200-500
Skills: Intelligence +1-2, Happiness +1-3
Peek-a-Boo
XP: Charisma 300-700
Skills: Happiness +2-4, Creativity +1-2
First Steps
XP: Fitness 400-800, Discipline 200-400
Skills: Fitness +2-3, Discipline +1-2
Children (Ages 3-12)
Play with Toys
XP: Creativity 300-800
Skills: Creativity +1-3, Happiness +2-4
Story Time
XP: Intelligence 300-800, Creativity 200-500
Skills: Intelligence +1-3, Creativity +1-2
Outdoor Play
XP: Fitness 400-1000
Skills: Fitness +1-3, Happiness +2-4
Special: Meet other child NPCs
Drawing & Coloring
XP: Creativity 500-1200, Discipline 200-500
Skills: Creativity +2-4, Discipline +1-2
Teen (Ages 13-17)
Social Media Time
XP: Charisma 600-1400
Skills: Charisma +2-4, Happiness +1-3
Hang Out with Friends
XP: Charisma 1000-2200
Skills: Charisma +3-5, Happiness +3-6
Special: Meet other teen NPCs
Casual Sports
XP: Fitness 1400-3000
Skills: Fitness +4-7, Happiness +2-4
Video Games
XP: Intelligence 400-900
Skills: Happiness +3-6, Intelligence +1-2
Adult Basic (Ages 18+)
Read Books
Base XP: Intelligence 1000-2400
With Books: Intelligence 1600-3600, Discipline 400-800
Skills: Intelligence +1-5
Study Groups
Base XP: Intelligence 1200-2800, Charisma 600-1400
With Books: Intelligence 2000-4000, Charisma 800-1800
Skills: Intelligence +2-4, Charisma +1-2
Requires: Books, Laptop, or Online Course
Workout
Base XP: Fitness 1600-3600, Discipline 600-1400
With Gym: Fitness 2800-5600, Discipline 1000-2000
Skills: Discipline +1-4
Meditation Practice
Base XP: Discipline 1400-3200
With Guide: Discipline 2400-5200
Skills: Discipline +2-5
Meet New People
Base XP: Charisma 1200-3000
With Phone: Charisma 2000-4000
Skills: Charisma +1-3
Special: Meet NPCs from your community
Public Speaking Club
XP: Charisma 1400-3200, Discipline 600-1400
Skills: Charisma +2-6, Discipline +1-2
Volunteer Work
XP: Charisma 800-1800, Discipline 600-1400
Skills: Charisma +1-3, Discipline +1-3
Creative Projects
Base XP: Intelligence 800-2000
With Supplies: Intelligence 1600-3600, Discipline 800-1800
Skills: Creativity +1-6
Income Activities
Dog Walking
XP: Fitness 1200-2600, Discipline 600-1200
Cash: $25-60 + Fitness ($0.40/pt) + Charisma ($0.20/pt)
Skills: Fitness +2-4, Discipline +1-2
Requires: Basic phone or Premium smartphone
Lawn Care & Yard Work
XP: Fitness 1800-3600, Discipline 800-1800
Cash: $40-90 + Fitness ($0.50/pt) + Discipline ($0.30/pt)
Skills: Fitness +3-5, Discipline +1-3
Babysitting
XP: Charisma 600-1600, Patience 400-1000
Cash: $30-80 + Charisma ($0.50/pt) + Patience ($0.30/pt)
Skills: Charisma +1-3, Patience +1-2
Requires: Basic phone or Premium smartphone
Tutoring
XP: Intelligence 600-1200, Charisma 400-900
Cash: $50-100 + Intelligence ($0.80/pt) + Charisma ($0.30/pt)
Skills: Intelligence +1-2, Charisma +1-2
Requires: Books, Laptop, or Gaming PC
Food Delivery
XP: Fitness 1200-2000, Time Management 600-1200
Cash: $35-75 + Fitness ($0.30/pt) + Charisma ($0.40/pt tips)
Skills: Fitness +2-3, Time Management +1-2
Requires: Premium smartphone
Freelance Projects
Base XP: Creativity 1200-2600, Intelligence 800-1800
Cash: $60-150 + Creativity ($1.00/pt) + Intelligence ($0.80/pt) + Technical ($1.20/pt)
Skills: Creativity +2-4, Intelligence +1-3
Requires: Budget laptop or Gaming PC
Crime Activities (18+)
WARNING: All crime activities risk arrest and prison time!
Vandalism
XP: Creativity 600-1600, Fitness 400-1000
Cash: $50-200
Arrest Chance: 15% (Minor Crime)
Skills: Creativity +1-3, Fitness +1-2
Burglary
XP: Fitness 800-1800, Intelligence 600-1400
Cash: $500-2,000
Arrest Chance: 30% (Serious Crime)
Skills: Fitness +1-3, Intelligence +1-2
Robbery
XP: Fitness 1400-3200, Charisma 800-1800
Cash: $1,000-5,000
Arrest Chance: 45% (Major Crime)
Skills: Fitness +2-4, Charisma +1-2
Mid-Tier Gated Activities
Wine Tasting Event
XP: Charisma 3200-6800, Intelligence 2000-4400, Creativity 1200-2800
Requirements: Luxury penthouse, $50K wealth, 5 friends
Bonus: Fame +10, Followers +200
Executive Training Program
XP: Intelligence 4800-9600, Business 4000-8400, Discipline 2800-5800
Requirements: Budget laptop, $75K, Intelligence 25, manager career
Bonus: Career boost +1, Salary x1.2
Marathon Training Program
XP: Fitness 4400-9200, Discipline 3200-6800, Resilience 2400-5200
Requirements: Premium gym, $30K, Fitness 25, Discipline 20
Bonus: Fame +5, Achievement 'Marathon Runner'
Art Gallery Exhibition
XP: Creativity 4000-8400, Charisma 2800-5800, Intelligence 2000-4400
Requirements: Art supplies, $40K, Creativity 30, Charisma 20
Bonus: Cash +$25K, Fame +12, Followers +300
Professional Conference Speaking
XP: Charisma 3600-7200, Intelligence 3200-6400, Business 4000-8000
Requirements: Wardrobe upgrade, $60K, 5 friends, manager career, Charisma 25, Business 25
Bonus: Fame +15, Followers +400
Elite Gated Activities
Publish Research Paper
XP: Intelligence 10000-20000, Discipline 6800-14400, Creativity 4800-10000
Requirements: Gaming PC, $100K, Intelligence 40, Discipline 35
Bonus: Cash +$200K, Fame +40, Achievement 'Published Researcher'
Deliver TED Talk
XP: Charisma 8800-18400, Intelligence 8000-16400, Creativity 6000-12000
Requirements: Social media manager, $150K, 80 fame, Charisma 35, Intelligence 35
Bonus: Cash +$500K, Fame +60, Followers +50K
Think Tank Fellowship
XP: Intelligence 10800-22000, Business 8000-16400, Charisma 6000-12000, Discipline 4800-10000
Requirements: Luxury penthouse, Gaming PC, $200K, 10 friends, Intelligence 45, Business 35
Bonus: Cash +$300K, Fame +50, Achievement 'Policy Expert'
Write Bestselling Book
XP: Intelligence 14000-28800, Discipline 10000-20000, Creativity 8000-16400
Requirements: Gaming PC, Luxury penthouse, $500K, 100 fame, Int 50, Discipline 45, Creativity 40
Bonus: Cash +$1M, Fame +200, Followers +100K, Achievement 'Bestselling Author'
Yacht Party
XP: Charisma 6000-12000, Business 2000-4800, Intelligence 3200-7200
Requirements: Yacht, $500K, 10 friends
Bonus: Fame +25, Followers +1000
Elite Training Camp
XP: Fitness 8000-16800, Discipline 4800-10600, Resilience 4000-8600
Requirements: Personal trainer, Premium gym, $50K, Fitness 30, Discipline 25
Private Chef Dinner
XP: Charisma 4000-8400, Creativity 2000-4000, Intelligence 2800-6000
Requirements: Luxury penthouse, Sports car, $200K, 5 friends
Bonus: Relationship +10 with all friends
Ironman Triathlon
XP: Fitness 10000-20200, Discipline 6800-14400, Resilience 6000-12000
Requirements: Premium gym, $5K, Fitness 40, Discipline 35, Resilience 30
Bonus: Fame +20, Achievement 'Ironman Finisher'
Celebrity Networking
XP: Charisma 4800-10200, Business 4000-8400, Intelligence 2000-4000
Requirements: Designer watch, Celebrity wardrobe, $100K, 50 fame, entertainment/business career
Bonus: Fame +30, Followers +500
Charity Foundation
XP: Business 8000-16400, Charisma 6800-14400, Intelligence 4800-10200
Requirements: Luxury penthouse, Sports car, $500K, 80 fame, 15 friends
Bonus: Fame +50, Happiness +50, Achievement 'Philanthropist'
World Tour
XP: Charisma 10000-20200, Creativity 8800-18400, Discipline 6000-12000
Requirements: Private jet, $300K, 150 fame, 50K followers, entertainment/sports career
Bonus: Cash +$1M, Fame +80-120, Followers +80K-120K
Private Island Retreat
XP: Resilience 10000-20200, Creativity 6800-14400, Intelligence 4000-8600
Requirements: Private jet, Yacht, $2M
Bonus: Health +30, Happiness +40
Mountaineering Expedition
XP: Resilience 8000-16400, Discipline 6000-12000, Fitness 4800-10200, Intelligence 4800-10200
Requirements: Premium gym, Home gym, $30K, Fitness 35, Resilience 30, Discipline 25
Bonus: Fame +40, Followers +8K, Achievement 'Mountain Conqueror'
Activity Statistics
48
Total Activities
4
Ages 0-2
4
Ages 3-12
4
Ages 13-17
9
Adult Basic
6
Income
3
Crime
18
Gated
Income Optimization Guide
Skill Scaling Formula: Total Cash = Base + (Skill1 × Multiplier1) + (Skill2 × Multiplier2)
Best Income by Age:
- Age 14-15: Dog Walking (build Fitness first)
- Age 16-17: Babysitting (high Charisma) or Lawn Care (high Fitness)
- Age 18+: Freelance Projects (highest potential with skills)
Example: Freelance at Level 50
- Base: $60-150 (avg ~$105)
- Creativity 50 × $1.00 = +$50
- Intelligence 50 × $0.80 = +$40
- Total: ~$195 per activity
- With 100 energy: 4-5 activities = ~$800/day
Career Paths
Complete guide to all career paths, job progression, salary ranges, and requirements in ChoiceFlow.
How Careers Work
Career Progression
- Most careers have 3-4 levels: Entry → Mid → Senior → Lead
- Promotion requires meeting tenure requirements, performance standards, and work activity completion
- You can hold multiple jobs simultaneously (if enabled)
- Salary increases significantly at each level
Job Requirements
- Minimum Age: Usually 16+ for entry-level, 18+ for mid-level, 21+ for management
- Education: High school minimum for entry-level, Bachelor's degree for professional careers
- Skills: Specific Intelligence/Charisma levels vary by position
- Experience: Higher levels require previous experience in the field
Food Service Track
Entry-level opportunities, no education required
| Level | Position | Salary | Requirements | Promotion Time |
|---|---|---|---|---|
| 1 | Dishwasher | $19K-$24K | Age 16+, Int 10+ | 1.5 years |
| 2 | Fast Food Worker | $23K-$31K | Age 16+, Int 15+ | 2 years |
| 3 | Shift Supervisor | $32K-$38K | Age 18+, Int 25+ | 2.5 years |
| 4 | Restaurant Manager | $45K-$65K | Age 21+, Int 35+ | Top of track |
Company Options
- QuickBite Express: High-pressure chain, 0.9x salary, high stress
- Hometown Burgers: Family chain, 1.0x salary, good work-life balance
- Premium Eats Co.: Upscale fast-casual, 1.1x salary, quality-focused
Retail Track
Customer service focus, good communication skills needed
| Level | Position | Salary | Requirements | Promotion Time |
|---|---|---|---|---|
| 1 | Sales Associate | $25K-$32K | Age 16+, Int 20+ | 1.8 years |
| 2 | Assistant Manager | $35K-$45K | Age 18+, Int 30+, Cha 35+ | 2 years |
| 3 | Store Manager | $45K-$65K | Age 25+, Int 60+, Cha 70+ | Top of track |
Company Options
- MegaMart: Large chain, 1.0x salary, corporate-structured
- City Boutique: Local fashion, 0.9x salary, creative environment
- TechWorld Electronics: Electronics specialty, 1.1x salary, tech-focused
Technology Track
Highest-paying track, requires Bachelor's degree
| Level | Position | Salary | Requirements | Promotion Time |
|---|---|---|---|---|
| 1 | Junior Developer | $65K-$85K | Age 22+, Int 70+, Bachelor's | 2 years |
| 2 | Software Developer | $85K-$120K | Age 24+, Int 75+, Bachelor's | 3 years |
| 3 | Senior Developer | $120K-$160K | Age 27+, Int 80+, Bachelor's | 4 years |
| 4 | Tech Lead | $160K-$220K | Age 31+, Int 95+, Bachelor's | Top of track |
Company Options
- InnovateLabs: Startup, 0.9x salary, fast-paced, equity opportunities
- Corporate Solutions Inc: Enterprise, 1.1x salary, excellent work-life balance
- Digital Creative Agency: Web dev, 1.0x salary, creative focus
Business Track
Professional careers, requires Bachelor's degree
| Level | Position | Salary | Requirements |
|---|---|---|---|
| 1 | Business Analyst | $50K-$70K | Age 22+, Int 70+, Bachelor's |
More levels coming soon in future updates
Company Options
- Global Consulting Group: Consulting, 1.3x salary, high-pressure
- Regional Corporation: Mid-size business, 1.0x salary, good balance
- StartupVenture Co: Startup, 0.8x salary, high growth potential
Education Track
Teaching careers, requires B.A. in Education
| Level | Position | Salary | Requirements |
|---|---|---|---|
| 1 | Student Teacher | $32K-$42K | Age 22+, Int 75+, B.A. Education |
More levels coming soon in future updates
Company Options
- Lincoln Elementary School: Public education, 1.0x salary, summers off
Medicine Track
Healthcare careers with multiple entry points
Entry-Level Path (No degree required)
| Level | Position | Salary | Requirements | Promotion Time |
|---|---|---|---|---|
| 1 | Medical Receptionist | $28K-$38K | Age 18+, Int 40+, Cha 35+ | 2 years |
| 2 | Medical Assistant | $35K-$45K | Age 20+, Int 50+, Cha 40+ | Nursing/Admin |
Doctor Path (Requires MD)
| Level | Position | Salary | Requirements | Promotion Time |
|---|---|---|---|---|
| 3 | Medical Resident | $55K-$70K | Age 26+, Int 85+, Disc 70+, MD | 4 years |
| 5 | Attending Physician | $180K-$300K | Age 30+, Int 90+, Disc 75+, MD | 10 years |
| 6 | Chief of Medicine | $350K-$500K | Age 40+, Int 92+, Disc 80+, MD | Top of track |
Company Options
- City General Hospital: Public hospital, 1.0x salary, stable
- University Medical Center: Teaching hospital, 1.1x salary, research opportunities
- Private Practice: Private, 1.2x salary, flexible hours
Law Track
Legal careers with multiple entry points
Entry-Level Path (No JD required)
| Level | Position | Salary | Requirements | Promotion Time |
|---|---|---|---|---|
| 1 | Legal Secretary | $35K-$50K | Age 18+, Int 50+, Cha 40+ | 2 years |
| 2 | Paralegal | $45K-$65K | Age 21+, Int 60+, Cha 50+ | Law school path |
Attorney Path (Requires JD)
| Level | Position | Salary | Requirements | Promotion Time |
|---|---|---|---|---|
| 3 | Associate Attorney | $85K-$140K | Age 25+, Int 80+, Cha 60+, JD | 3 years |
| 4 | Senior Associate | $130K-$200K | Age 28+, Int 85+, Cha 65+, JD | 5 years |
| 5 | Partner | $250K-$500K | Age 35+, Int 90+, Cha 75+, JD | 8 years |
| 6 | Managing Partner | $500K-$1M | Age 42+, Int 92+, Cha 80+, JD | Top of track |
Company Options
- Smith & Partners LLP: General practice, 1.0x salary, balanced
- City Law Associates: Corporate law, 1.15x salary, high pressure
- Public Defender's Office: Government, 0.85x salary, meaningful work
Job Performance System
How Performance Works
- Performance Score: 0-100%
- Starting Performance: 50% (neutral)
- Warning Threshold: Below 20% performance
- Performance Decay: -3-5% per in-game year if not working
Performance Impact Per Work Activity
- Activity Quality: 0-100 (based on RNG + your skills)
- Performance Change: (Quality - 50) × 0.15
- Example: 80 quality = +4.5% performance
- Example: 30 quality = -3% performance
Performance Warnings
- Warning Issued: When performance drops below 20%
- Improvement Period: 1-2 years (random) to improve above 20%
- Termination: If performance stays below 20% after deadline
Performance Tips
- Work regularly. Even mediocre work is better than decay
- Build relevant skills. Higher skills mean better work quality
- Don't let it drop below 30%. This gives you buffer before warning
- Take warnings seriously. You have 1 to 2 years to recover
Promotion System
| Promotion | Min Tenure | Performance | Work Activities |
|---|---|---|---|
| Level 1 → 2 | 1 year | 65%+ | 50 activities (400 hours) |
| Level 2 → 3 | 2 years | 70%+ | 80 activities (640 hours) |
| Level 3 → 4 | 3 years | 75%+ | 120 activities (960 hours) |
| Level 4+ | 5 years | 80%+ | 200 activities (1600 hours) |
Note: The game uses hidden requirements beyond what's visible. Simply meeting visible requirements doesn't guarantee promotion. There are background checks for disciplinary actions, teamwork scores, and more.
Application & Interview Process
Step 1: Application
- Browse available jobs
- Check requirements
- Submit application
- Processing: 1-3 in-game years
Step 2: Interview
- Conversation-based tests
- Technical assessments
- Score: 0-100%
- Need 60%+ to pass
Step 3: Job Offer
- Review salary & details
- Compare companies
- Accept or decline
- Start immediately
Interview Tips
- Build relevant skills first. Don't apply until stats are competitive
- Get educated. Professional roles REQUIRE Bachelor's degrees
- Apply to several companies simultaneously
- Balance salary vs. work life balance vs. advancement
Salary Comparison Table
| Track | Level | Position | Salary | Requirements |
|---|---|---|---|---|
| Food Service | 1-4 | Dishwasher → Manager | $19K-$65K | Age 16+, Int 10-35+ |
| Retail | 1-3 | Sales → Store Manager | $25K-$65K | Age 16+, Int 20-60+ |
| Technology | 1-4 | Junior → Tech Lead | $65K-$220K | Age 22+, Bachelor's |
| Business | 1 | Business Analyst | $50K-$70K | Age 22+, Bachelor's |
| Education | 1 | Student Teacher | $32K-$42K | Age 22+, B.A. Education |
| Medicine | 1-4 | Resident → Chief | $60K-$600K | Age 26+, MD |
| Law | 1-4 | Associate → Managing Partner | $75K-$1M | Age 25+, JD |
Note: Salaries are annual base amounts. Actual salary depends on company multiplier (0.7x to 1.3x).
MMA/Fighting Career
A separate career track with division-based advancement, belt rankings, and championship fights.
Divisions
| Division | Description | Championship Belt |
|---|---|---|
| Rookie | Entry-level fighters | Bronze Warrior Belt |
| Regional | Regional competition | Silver Contender Belt |
| National | National competition | Gold Champion Belt |
| World | World-class fighters | Platinum World Belt |
Belt Ranks
Gym Tiers
| Tier | Gym Cut | XP Bonus | Benefits |
|---|---|---|---|
| Budget | 40% | 0% | Basic training, local fights |
| Standard | 30% | 15% | Pro equipment, regional fights, nutritionist |
| Elite | 20% | 30% | State-of-the-art, championship fights, medical team |
Championship Belt Effects
Bronze Warrior
+3 Happiness, +2 Charisma
Silver Contender
+5 Happiness, +3 Charisma, +2 Discipline
Gold Champion
+8 Happiness, +5 Charisma, +3 Discipline, +2 Resilience
Platinum World
+15 Happiness, +10 Charisma, +5 Discipline, +5 Resilience
Fame Economy (Rebalanced)
Fame gains have been reduced to create more realistic progression:
Fame Gains
| Event | Old | New |
|---|---|---|
| Win (base) | 10-20 | 3-7 |
| Knockout bonus | +10 | +3 |
| Top-3 opponent | +20 | +5 |
| Division Multipliers: | ||
| Old | 1x / 2x / 3x / 5x | |
| New | 1x / 1.4x / 1.9x / 2.5x | |
Result: ~80-100 fame/year at Rookie (was ~300-500)
Fame Item Progression (14 items)
| Tier | Fame Required | Time to Unlock | Items |
|---|---|---|---|
| 1 | 15-25 | 2-3 months | Fight Poster, Fighter Merchandise |
| 2 | 50-100 | 6-12 months | Social Media Manager, Sports Agent |
| 3 | 150-300 | 1.5-3 years | Designer Watch, Elite Trainer |
| 4 | 500-600 | 5-6 years | Celebrity Stylist, Fighter's Penthouse |
| 5 | 800-1000 | 8-10 years | Championship Jewelry, Private Security |
| 6 | 1500-2000 | 15-20 years | Exotic Supercar, Private Training Facility |
| 7 | 3500-5000 | 35-50 years | Luxury Yacht, Private Jet |
Education System
K-12 Education
| Level | Ages | Grades | Graduation Age |
|---|---|---|---|
| Elementary School | 5-11 | 1-6 | 11 |
| Middle School | 11-14 | 6-8 | 14 |
| High School | 14-18 | 9-12 | 18 |
Higher Education Options
| Institution | Duration | Cost/Year | Requirements | Degree |
|---|---|---|---|---|
| Community College | 2 years | $5,000 | HS Diploma | Associate's |
| State University | 4 years | $15,000 | HS Diploma, GPA 2.5+ | Bachelor's |
| Ivy League University | 4 years | $55,000 | HS Diploma, GPA 3.5+, Int 70+ | Bachelor's (Prestigious) |
| Trade School | 1-2 years | $8,000 | HS Diploma | Certification |
| Coding Bootcamp | 6 months | $12,000 | Age 18+ | Certificate |
Graduate & Professional Schools
| Program | Duration | Cost/Year | Requirements | Degree |
|---|---|---|---|---|
| Medical School | 4 years | $50,000 | Bachelor's, Int 80+, GPA 3.5+ | M.D. |
| Law School | 3 years | $45,000 | Bachelor's, Int 75+, GPA 3.2+ | J.D. |
| Business School (MBA) | 2 years | $40,000 | Bachelor's, 2+ years work exp | MBA |
| Graduate School | 2-4 years | $25,000 | Bachelor's, GPA 3.0+ | Master's/PhD |
Available Majors
Community College
- • General Studies
- • Business Administration
- • Nursing (RN)
- • Criminal Justice
- • Information Technology
State University
- • Computer Science
- • Business/Finance
- • Engineering
- • Pre-Med/Biology
- • Psychology
- • Education
Ivy League
- • All State majors
- • +15% salary boost
- • Elite networking
- • Better job offers
Academic Constants
- Activities per year: 10
- GPA Range: 0.0 to 4.0
- Passing Grade: 2.0 (D average)
- Honor Roll: 3.5+ GPA
- Passing Exam Score: 60/100
Relationships
Relationship Categories
Family
Parents, siblings, children
Friends
Positive relationship levels
Romance
Dating, engaged, married
Neutral
Acquaintances, coworkers
Enemies
Negative relationship levels
NPC Types
- Family NPCs: Generated at character creation
- School NPCs: Classmates and teachers
- Workplace NPCs: Coworkers and bosses
- Encountered NPCs: Met through activities
Shop & Items
Electronics
| Item | Price | Effects |
|---|---|---|
| Sung Galaxy A15 (Phone) | $299 | +1 Charisma, +5 Happiness |
| PearPhone 15 Pro | $1,199 | +2 Charisma, +2 Creativity, +15 Happiness |
| Hawk Pavilion Laptop | $599 | +3 Intelligence, +2 Discipline |
| Custom Gaming PC | $2,499 | +3 Creativity, +3 Technical, +25 Happiness |
| Pear Vision Pro | $3,499 | +5 Creativity, +30 Happiness |
Vehicles
Economy
Hiroto Sivix LX: $24,950
Koyota Kimura LE: $27,470
Sports Cars
Ferro Stallion GT: $44,090
Pfister 911 Carrera S: $138,050
Supercars
Grotti Turismo: $245,975
Progen 720S: $299,000
Electric
Voltera Model E: $42,990
Voltera Model S Storm: $89,990
Real Estate
| Property | Price |
|---|---|
| Studio Apartment (Rental) | $850/month |
| Modern Condo | $185,000 |
| Colonial House | $385,000 |
| Luxury Penthouse | $750,000 |
| Modern Mansion | $1,200,000 |
| Private Estate | $3,500,000 |
High Fame Items
Designer Watch: $15,000 (Fame 40+)
Championship Jewelry: $25,000 (Fame 100+)
Exotic Supercar: $289,999 (Fame 150+)
Luxury Yacht: $10,000,000
Investment System
Build wealth through the stock market, cryptocurrency, and day trading. The investment system unlocks at Age 18 and offers multiple ways to grow your money.
Stock Market
Invest in 15 different stocks across various risk levels. Stock prices update each in-game year based on company performance and world events.
Low Risk Stocks
| Stock | Sector | Starting Price | Volatility |
|---|---|---|---|
| First National Bank (FNB) | Banking | $45 | Low |
| PowerGrid Utilities (PGU) | Utilities | $62 | Low |
| SafeHaven Consumer (SHC) | Consumer Goods | $78 | Low |
| Heritage Health (HHL) | Healthcare | $95 | Low |
| Steady Industries (STI) | Industrial | $54 | Low |
Medium Risk Stocks
| Stock | Sector | Starting Price | Volatility |
|---|---|---|---|
| TechVision Corp (TVC) | Technology | $125 | Medium |
| Global Retail Group (GRG) | Retail | $88 | Medium |
| MediaStream Inc (MSI) | Entertainment | $156 | Medium |
| AutoMotion (AMT) | Automotive | $72 | Medium |
| EcoEnergy Solutions (EES) | Renewable Energy | $98 | Medium |
High Risk Stocks
| Stock | Sector | Starting Price | Volatility |
|---|---|---|---|
| BioGenesis Labs (BGL) | Biotech | $245 | High |
| SpaceFront Technologies (SFT) | Aerospace | $312 | High |
| CryptoVentures (CVT) | Fintech | $189 | High |
| AI Dynamics (AID) | AI/ML | $278 | High |
| Quantum Computing Corp (QCC) | Quantum Tech | $425 | Very High |
Cryptocurrency
High-risk, high-reward digital assets with extreme volatility. Crypto prices can swing dramatically based on market sentiment and world events.
| Crypto | Type | Starting Price | Volatility |
|---|---|---|---|
| BitCash (BTC) | Store of Value | $42,500 | Very High |
| Ethera (ETH) | Smart Contracts | $2,850 | Very High |
| SolanaX (SOL) | High-Speed Chain | $145 | Extreme |
| DogeMoon (DOGE) | Meme Coin | $0.12 | Extreme |
| StableDollar (USDS) | Stablecoin | $1.00 | Very Low |
Day Trading
Quick trades within the same game day for potential fast profits. Requires high Intelligence and carries significant risk.
Requirements
- • Age 18+
- • Intelligence 60+
- • Minimum $1,000 balance
Outcomes
- • Win: +10% to +50% profit
- • Loss: -10% to -40% loss
- • Higher Int = better odds
World Events Impact
Random world events can dramatically affect your investments:
Positive Events
- • Bull Market: All stocks +15-30%
- • Tech Boom: Tech stocks +25-50%
- • Crypto Rally: Crypto +40-100%
- • Economic Growth: Stable stocks +10-20%
Negative Events
- • Market Crash: All stocks -20-40%
- • Recession: Most stocks -15-30%
- • Crypto Winter: Crypto -50-80%
- • Sector Scandal: Affected sector -30-50%
Annual Investment Report
At the end of each year, you'll receive a summary of your investment performance including:
- • Portfolio Value: Total worth of all investments
- • Annual Return: Percentage gain/loss for the year
- • Best Performer: Your most profitable investment
- • Worst Performer: Your biggest loser
- • Dividend Income: Passive income from dividend stocks
Prison System
Crime Categories
Minor Crimes
| Crime | Sentence | Fine |
|---|---|---|
| Vandalism | 45 days | $1,000 |
| Trespassing | 15 days | $250 |
| Public Intoxication | 7 days | $200 |
Moderate Crimes
| Crime | Sentence | Fine |
|---|---|---|
| Assault | 180 days | $5,000 |
| Theft | 365 days | $10,000 |
| Fraud | 540 days | $15,000 |
Major & Severe Crimes
| Crime | Sentence | Fine |
|---|---|---|
| Robbery | 5 years | $50,000 |
| Aggravated Assault | 7 years | $75,000 |
| Kidnapping | 15 years | $100,000 |
| Murder | 30 years | None |
Security Levels
Minimum
Work, education, exercise, socialize
Medium
Work, exercise, socialize
Maximum
Exercise, solitary only
Early Release
- Need 80+ behaviour points for eligibility
- Good behaviour activities build points
- Education program gives 10% sentence reduction
- Repeat Offender Penalty: Each prior conviction adds +25% to sentence